Learning Christian Religious Education (CRE) Through Online Games

Authors

  • Erni Margawati
  • Esterani
  • Azriel Christian Nurcahyo

Keywords:

Christian, Games, Education

Abstract

This book explores innovative approaches to teaching Christian Religious Education (CRE) by integrating online games as an educational tool. Addressing the challenges faced in traditional religious education, the authors highlight how online games can make learning more engaging and interactive for students. Each chapter provides theoretical foundations, practical recommendations, and real-life case studies on the use of online games in CRE. The book offers educators strategies for content planning, implementation, and evaluation, aiming to enhance students’ understanding and application of religious values in their daily lives. By leveraging the interactive nature of online games, this book seeks to foster a deeper connection between students and their faith, making religious education both enjoyable and meaningful.

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Published

08-10-2024

How to Cite

Margawati, E. ., Esterani, & Nurcahyo, A. C. . (2024). Learning Christian Religious Education (CRE) Through Online Games. AMU Press, 1(1), 1–90. Retrieved from https://ejournal.amertamedia.co.id/index.php/press/article/view/319

Issue

Section

Buku